Digital Music Interactions
A software-based interactive music and performance system
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Playing with Pedals

  Performers who wish to play with interactive computer systems often use a foot-pedal connected to the computer to allow them to trigger or control the computer's sound playback in some way. Composers who write interactive computer-music pieces can program their software to react in various manners when a foot-pedal command is received. For instance, instead of creating a piece for live performance and tape, where the pre-recorded material is exactly the same in every performance, the composer might create a piece of software that allows the performer to cue each subsequent section of the piece by stepping on a foot pedal. In this fashion, the composer can allow the performer to control and shape the timing of different sections of the piece in whatever way they might wish.

There are a number of different types of foot pedal controllers, but the two most common are called continuous controllers and static controllers.

Static controllers look like the sustain pedal for a basic keyboard or synthesizer. They consist of a basic trigger that sends a message when the pedal is pressed and then sends a message again when released. They are more useful for triggering events in a score or turning on/off certain effects for a performance. Basically, any simple operation that could be triggered by one message (i.e. the pedal being pressed or released) can best be performed with a static controller.

Continuous controllers generally are slightly larger and when pressed will pivot through a range of motion, sending values at small increments along the entire range. These controllers can be used to control a range of values, such as volume, panning, or the level of a certain effect or type of processing.

 

© 2003 R. Hamilton / Johns Hopkins University . All rights reserved.